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Axe Lord

Axe Lord CR 16

Source NPC Codex pg. 124
XP 76,800
Dwarf paladin of Torag 17
LG Medium humanoid (dwarf)
Init +3; Senses Perception +12
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)

Defense

AC 26, touch 11, flat-footed 26 (+10 armor, +2 deflection, –1 Dex, +1 natural, +4 shield)
hp 183 (17d10+85)
Fort +16, Ref +7, Will +15; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR 5/evil; Immune charm, compulsion, disease, fear, poison

Offense

Speed 20 ft.
Melee +3 shock dwarven waraxe +27/+22/+17/+12 (1d10+9/19–20/×3 plus 1d6 electricity)
Ranged +1 throwing axe +17/+12/+7/+2 (1d6+7)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, channel positive energy (DC 20, 9d6), smite evil 6/day (+2 attack and AC, +17 damage)
Spell-Like Abilities (CL 17th; concentration +19)
At will—detect evil
Paladin Spells Prepared (CL 14th; concentration +16)
4th—holy sword
3rd—greater magic weapon, prayer
2nd—delay poison, eagle’s splendor (2), shield other
1st—bless, divine favor (2), lesser restoration, protection from evil

Tactics

Before Combat The paladin casts delay poison on himself and greater magic weapon on his waraxe.
During Combat The paladin uses Improved Vital Strike and Cleave if he has a few targets close together.
Base Statistics Without delay poison and greater magic weapon, the paladin’s statistics are Immune charm, compulsion, disease, fear; Melee +1 shock dwarven waraxe +25/+20/+15/+10 (1d10+7/19–20/×3 plus 1d6 electricity).

Statistics

Str 22, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Base Atk +17; CMB +23; CMD 34 (38 vs. bull rush or trip)
Feats Cleave, Extra Lay on Hands, Improved Critical (dwarven waraxe), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike, Weapon Focus (dwarven waraxe)
Skills Climb +4, Diplomacy +7, Heal +7, Intimidate +10, Knowledge (local) +2, Knowledge (religion) +5, Perception +12 (+14 to notice unusual stonework), Swim +4
Languages Common, Dwarven
SQ aura, code of conduct, divine bond (weapon +5, 4/day), lay on hands (8d6, 12/day), mercies (dazed, deafened, nauseated, paralyzed, shaken)
Gear +3 banded mail, +2 heavy steel shield, +1 shock dwarven waraxe, +1 throwing axe, amulet of natural armor +1, belt of giant strength +4, boots of speed, cloak of resistance +1, headband of alluring charisma +2, ring of protection +2, silver holy symbol, platinum rings for shield other (2, worth 50 gp each), 1,667 gp

Axe lords guard dwarven citadels, hunting foul monsters from the deeps and threats from outside.

Edager Graybeard

A grim and proud dwarven warrior, Edager has a hard time trusting people not of his race, but saves his true enmity for goblins, giants, orcs, and the foul creatures of the Darklands.